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Upscale Models

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Two upscale models, used in the Upscale workspace. Upscaling is almost always a final pass — fix the look first, then upscale.

Creative Upscaler

Partially reconstructs the render at higher resolution. Adds detail, can fix artifacts. Best for restoration work or when more detail is desired.

Settings

SettingNotes
PromptOptional. Describes the desired output.
Output sizeNative 1080p.
DenoiseMost important. 0.3 for light detail, 0.7–0.8 for heavy restoration. Higher = more model freedom; lower preserves the original more strictly.
StepsMore for sharper output.
InterpolationSpeed vs. quality trade-off.
Tile width countHigher allows more detail but can create visible tiling. Lower keeps overall consistency.
Tile height countSame logic as width count.
Context size / overlapStandard chunked rendering controls.
Negative promptExclude unwanted artifacts.

Use cases by denoise

  • Light detail enhancement — denoise 0.3. Adds a small amount of detail to a working render.
  • Mid-level reconstruction — denoise 0.5. Visible detail while keeping the original mostly intact.
  • Heavy restoration — denoise 0.7–0.8. For damaged, blurry, or very low-res input. Output deviates noticeably.

Upscaler

Simple, non-creative upscaler. Clean enlargement without reconstruction.
  • Upscale factor: ×2 or ×4 — the only meaningful setting.
  • Use when: the input is already what you want, just at the wrong size. Final-pass output preparation.

Upscaling workflow

  1. Validate the look at lower resolution (1280).
  2. Render the full clip at 1280.
  3. Click Edit this Render on the final track.
  4. Switch to the Upscale tab.
  5. Pick Upscaler for predictable enlargement, or Creative Upscaler (denoise 0.3–0.5) for reconstruction.
  6. Generate full clip.

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