Upscale Models
← Image models · Model catalogTwo upscale models, used in the Upscale workspace. Upscaling is almost always a final pass — fix the look first, then upscale.
Creative Upscaler
Partially reconstructs the render at higher resolution. Adds detail, can fix artifacts. Best for restoration work or when more detail is desired.Settings
| Setting | Notes |
|---|---|
| Prompt | Optional. Describes the desired output. |
| Output size | Native 1080p. |
| Denoise | Most important. 0.3 for light detail, 0.7–0.8 for heavy restoration. Higher = more model freedom; lower preserves the original more strictly. |
| Steps | More for sharper output. |
| Interpolation | Speed vs. quality trade-off. |
| Tile width count | Higher allows more detail but can create visible tiling. Lower keeps overall consistency. |
| Tile height count | Same logic as width count. |
| Context size / overlap | Standard chunked rendering controls. |
| Negative prompt | Exclude unwanted artifacts. |
Use cases by denoise
- Light detail enhancement — denoise 0.3. Adds a small amount of detail to a working render.
- Mid-level reconstruction — denoise 0.5. Visible detail while keeping the original mostly intact.
- Heavy restoration — denoise 0.7–0.8. For damaged, blurry, or very low-res input. Output deviates noticeably.
Upscaler
Simple, non-creative upscaler. Clean enlargement without reconstruction.- Upscale factor: ×2 or ×4 — the only meaningful setting.
- Use when: the input is already what you want, just at the wrong size. Final-pass output preparation.
Upscaling workflow
- Validate the look at lower resolution (1280).
- Render the full clip at 1280.
- Click Edit this Render on the final track.
- Switch to the Upscale tab.
- Pick Upscaler for predictable enlargement, or Creative Upscaler (denoise 0.3–0.5) for reconstruction.
- Generate full clip.
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