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Glossary

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TermMeaning
ProjectA body of work containing multiple shots. A project exists as long as it has at least one Shot — deleting the last Shot also deletes the project.
ShotA single editable video segment within a project. The unit of rendering. Displayed as one entry in the shots panel and one row in the project timeline.
RenderAn output produced from a source video inside a shot. Appears as a render track.
TrackA layer attached to a Shot. Two kinds: Image Track (the source video) and Render Track (a generated output).
Image TrackThe original uploaded video. Always present, one per Shot. Also called “source track”.
Render trackA generated output, stacked below the source in the shot editor. A render track can be pinned.
Iterated trackA render produced using Edit this Render on a previous track.
PinMarking a render track as the representative render for a shot, shown in the Project Timeline. Only finished render tracks can be pinned.
Edit this RenderAction that uses a render as the input video for the next operation.
Reuse SettingsAction that loads a track’s settings into the Settings panel.
Project TimelineThe full sequence of all shots in a project, shown as a horizontal timeline with a playhead, ruler, and zoom controls. Each slot shows the pinned render (or source video if none is pinned). Also called “Global Timeline” in parts of the UI.
Video ModelAn AI model that generates video (e.g. MagoV3, MagoV4, MagoV5, Seedance, Kling, GPT Image 2, Upscaler).
Credits modePay-per-render mode. Each render consumes credits based on frame count, resolution, and the selected model.
Relaxed modeA per-model frame-range cap that unlocks at Pro/Studio tier, allowing renders longer than Basic’s limit. Mago models only. Not the same as “unmetered”.
ControlNetA conditioning signal (depth, pose, SoftEdge, Canny) that constrains the model’s output.
Context sizeFrames per chunk in long renders.
Context overlapFrames that overlap between adjacent chunks during chunked rendering.
Dynamic referenceSetting that regenerates the reference image between chunks.
Start frame bufferWarm-up frames added at the start of a render to prevent flickering.
Auto PromptMago-generated prompt based on video and reference descriptions.
Descriptive promptA description of the desired result. Required by Mago models.
Instruction promptA directive to the model. Used by closed-source and image models.
Frame-perfectProperty of Mago models: N input frames produce N output frames, each corresponding to a specific source frame.
Img2Img (Image-to-Image)The class of AI models used in the Modify Frame tab. Takes a source frame + prompt + settings and outputs an edited frame. Distinct from video-to-video rendering. Examples: GPT Image 2, Nano Banana Pro, Seedream — the full selectable list lives in the Tooltips reference.
Modify FrameThe UI tab where users apply Img2Img models to individual frames. “Modify Frame” is the product name; “Img2Img” is the technical model category.
MaskingA workflow that produces a black-and-white mask video using the SAM3 Mask model, to feed into Inpainting.
InpaintingA video model (product label: Mago Inpaint) that edits only the region defined by a mask video.
Element / Element PairA reference object used by the element-swap Kling models (Kling O1 Pro, Kling 3.0 Motion Control, Kling O3 Pro). Supports two angles: a main reference image and an optional frontal image.
Drawn Mask (coming soon)A red mask painted by hand with a brush on a single video frame inside Modify Frame, telling GPT Image 2 which region to edit. Distinct from Masking (the SAM3 mask video used by Inpainting). Until this feature is available, use the “Mask image” upload field instead.
Reference FrameAn image input that acts as a style or content reference for a render. Order-independent — multiple reference frames can be added.
Key FrameAn image input anchored to a specific frame index in the output, guiding the model at that exact point.
PresetQuick-start configuration that sets a model and baseline settings.
EXROpenEXR image format. Used in professional VFX pipelines for high dynamic range and lossless compositing.
Denoise (Creative Upscaler)Strength of reconstruction during upscale. Higher means more model freedom and more added detail.

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