Glossary
← Quick reference| Term | Meaning |
|---|---|
| Project | A body of work containing multiple shots. A project exists as long as it has at least one Shot — deleting the last Shot also deletes the project. |
| Shot | A single editable video segment within a project. The unit of rendering. Displayed as one entry in the shots panel and one row in the project timeline. |
| Render | An output produced from a source video inside a shot. Appears as a render track. |
| Track | A layer attached to a Shot. Two kinds: Image Track (the source video) and Render Track (a generated output). |
| Image Track | The original uploaded video. Always present, one per Shot. Also called “source track”. |
| Render track | A generated output, stacked below the source in the shot editor. A render track can be pinned. |
| Iterated track | A render produced using Edit this Render on a previous track. |
| Pin | Marking a render track as the representative render for a shot, shown in the Project Timeline. Only finished render tracks can be pinned. |
| Edit this Render | Action that uses a render as the input video for the next operation. |
| Reuse Settings | Action that loads a track’s settings into the Settings panel. |
| Project Timeline | The full sequence of all shots in a project, shown as a horizontal timeline with a playhead, ruler, and zoom controls. Each slot shows the pinned render (or source video if none is pinned). Also called “Global Timeline” in parts of the UI. |
| Video Model | An AI model that generates video (e.g. MagoV3, MagoV4, MagoV5, Seedance, Kling, GPT Image 2, Upscaler). |
| Credits mode | Pay-per-render mode. Each render consumes credits based on frame count, resolution, and the selected model. |
| Relaxed mode | A per-model frame-range cap that unlocks at Pro/Studio tier, allowing renders longer than Basic’s limit. Mago models only. Not the same as “unmetered”. |
| ControlNet | A conditioning signal (depth, pose, SoftEdge, Canny) that constrains the model’s output. |
| Context size | Frames per chunk in long renders. |
| Context overlap | Frames that overlap between adjacent chunks during chunked rendering. |
| Dynamic reference | Setting that regenerates the reference image between chunks. |
| Start frame buffer | Warm-up frames added at the start of a render to prevent flickering. |
| Auto Prompt | Mago-generated prompt based on video and reference descriptions. |
| Descriptive prompt | A description of the desired result. Required by Mago models. |
| Instruction prompt | A directive to the model. Used by closed-source and image models. |
| Frame-perfect | Property of Mago models: N input frames produce N output frames, each corresponding to a specific source frame. |
| Img2Img (Image-to-Image) | The class of AI models used in the Modify Frame tab. Takes a source frame + prompt + settings and outputs an edited frame. Distinct from video-to-video rendering. Examples: GPT Image 2, Nano Banana Pro, Seedream — the full selectable list lives in the Tooltips reference. |
| Modify Frame | The UI tab where users apply Img2Img models to individual frames. “Modify Frame” is the product name; “Img2Img” is the technical model category. |
| Masking | A workflow that produces a black-and-white mask video using the SAM3 Mask model, to feed into Inpainting. |
| Inpainting | A video model (product label: Mago Inpaint) that edits only the region defined by a mask video. |
| Element / Element Pair | A reference object used by the element-swap Kling models (Kling O1 Pro, Kling 3.0 Motion Control, Kling O3 Pro). Supports two angles: a main reference image and an optional frontal image. |
| Drawn Mask (coming soon) | A red mask painted by hand with a brush on a single video frame inside Modify Frame, telling GPT Image 2 which region to edit. Distinct from Masking (the SAM3 mask video used by Inpainting). Until this feature is available, use the “Mask image” upload field instead. |
| Reference Frame | An image input that acts as a style or content reference for a render. Order-independent — multiple reference frames can be added. |
| Key Frame | An image input anchored to a specific frame index in the output, guiding the model at that exact point. |
| Preset | Quick-start configuration that sets a model and baseline settings. |
| EXR | OpenEXR image format. Used in professional VFX pipelines for high dynamic range and lossless compositing. |
| Denoise (Creative Upscaler) | Strength of reconstruction during upscale. Higher means more model freedom and more added detail. |
← Quick reference